Virtual reality (VR) has always been a part of human imagination. Previously, VR was mostly associated with the Information Communication Technology (ICT) industry, while later on the military and the medical industry started to pay attention to its possibilities. Now, VR is entering the field of education, proposing new ways of learning, new possibilities of learning and new outcomes of learning. Without a doubt, VR can change the educational landscape because it gives the opportunity to experience what is not possible in the real world. On the one hand, an enormous amount of possibilities are provided by VR, and on the other, educational objectives should be reached. It must be acknowledged that VR can support learning, but we have to ensure that learning itself is not lost behind the fascination of VR. In this chapter, we will discuss the possibilities of VR experiences for educational purposes and propose an evaluation tool that was developed to evaluate VR applications from the educational perspective and used to evaluate four experiences of cultural heritage.
Example: Bosch VR ApplicationĀ
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